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This is simply because the game grasps the importance of the basics. The average play-through takes about seven hours, and players are sure to enjoy every minute of it. In any case, the stage variety rarely deviates from "destroy everything." There are a few bosses to contend with, and an "Activate the Wardenclyffe" mission, but nothing that really stands out. In the Eldritch plane, adversaries are even more dangerous, and they are assisted by massive tentacles, which can kill Nikola in a single hit. The foes in the Aether are faster and do more damage. Perhaps it's better to look at them as three difficulties, since the Aether and Eldritch planes offer the same stages as the Normal plane. Tesla vs Lovecraft takes place in three planes of existence. Altogether, the perk system is really well-designed.

For veterans that have completed the game, they can challenge themselves further by using very few perks… or none at all. In most cases, the stage is nearly over by the time the mad scientist becomes overpowered. However, the level resets upon clearing the stage or dying. Perks can boost firepower, increase health, or offer some other boon, such as increasing the rate of power-up drops. Unlike the armaments that randomly materialise, perks have no weaknesses, effectively making the Eldritch a little easier to deal with. Whenever Tesla levels up, he is given a choice of perks. While fending off the enemies, it's a good idea to move towards the next pick-up, expending whatever resources that were obtained from the last one. All of these collectibles appear at random locations, over the course of each stage. Afterwards, its parts are scattered, prompting Nikola to collect them, so he can deploy the mech again. This miracle of modern destruction does immense damage with its twin mini-guns, but only lasts for a short time.
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Shields offer a few seconds of protection, nukes destroy large quantities of monsters, and a stack of technical manuals doubles experience gains. Power-ups can also randomly appear, and should be grabbed at the player's earliest convenience. This invention drains charges, which replenish after a short time. Also, if there's no other way around it, Nikola can also teleport out of danger. The Nova, for example, does damage to every minion surrounding Tesla simple, yet effective. Gadgets have a limited number of uses, but they are generally useful in every situation. The time it takes to reload could be just enough to spell doom for the hero. Weapons have unlimited ammo, but the size of their clips vary wildly.

Although keep in mind that there are limitations. Naturally, the inventor has access to over a dozen weapons and gadgets. These minions have forgone the need for clever tactics, choosing instead to bum-rush him with their superior numbers. Over the course of several stages, Nikola Tesla is attacked by wave after wave of cosmic entities. The standard approach isn't always ideal, but the team at 10tons clearly has an understanding of what makes these games so enthralling. Tesla vs Lovecraft instead focuses almost entirely on polishing what works, delivering a familiar but still very entertaining take on classic "white knuckle" action. They experiment with design-decisions to create a unique spin on the genre. Several games attempt to eke out their own niche.
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Tesla vs Lovecraft is available for Switch, PS4, Xbox One and PC for $14.99.As the glut of twin-stick shooters continues to grow, it becomes more and more difficult for quality titles to stand out.

Attack with shotguns, energy weapons, and scientific marvels such as the X-Ray Blade!.Activate the Tesla-Mech battle robot to rip apart even the most hideous abominations!.
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